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Friv Games: Why I Choose Indie Dev Over Working In A Regular Office?

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Become a member I asked them and their answers turned into a big debate which explained what being an indie dev means and why it matters. So a few days ago  I was having a little chat with the guys of the Facebook group, Indie Friv Games Developers. I know that it was the wrong place for asking this kinda thing. One, they have a particular group for the chat thing and second because I asked them, ” Why you guys develop indie games when you can join a good company that can pay you a lot?”

I know that it is a wrong question to ask when it is about passionate indie game developers. I knew what the answer was gonna be but they explained it more in the comments.

Why they do it? Read below.

Curiosity.
Passion.
Stubborness.
Making your dream come true.
Because it is fun.
Hell the world, I love it so I do it.
My dream from childhood.

Why I don’t work in AAA companies? Well, that is the reason you really need to read their conversation. I ain’t a developer but I respect them a lot.

By working as an indie dev, you gain creative control and obvious freedom on your own project. You can do anything, as you like, as you want it to be. You can do everything in your way, something you can’t get if you work in a AAA company. You don’t need to work on the same project if you have some other plans, you can do them too.

One thing you don’t get by being a regular indie dev is assurity. If you are just a 17 year old with a roof on your head and living with someone who pays for your everyday stuff, you can develop anything you want and you don’t need to care about whether it succeeds or not(of course you care about it but now think of it as a guy with not much money).

Below is the amusing conversation they had.

Daniel – The curiosity is universal thing that drives people to do stuff. Money can also do that.

John – Or just passion and stubbornness

Ben – Search the web for “EA Spouse”, and read the original post you should eventually get to. That’s why I never have – and never will – work in a big games company. Why be a cog in the machine when you can be the whole machine?

Daniel – Stubborness is part of discipline which is required to do stuff.

John – I will never work for a big company, my thinking is if they can do it so can I.

Abhimanyu Roat – I know it all, not a developer but well, someone who does what he loves doing. I am just gonna write an article about it.

Frederik – The thing is that most AAA titles were build by entire teams of 20+ people. I enjoy, actually, making games and for the time being I write every piece of code for my games. The reason for this is that I enjoy the process just as much, if not more, 65 than the outcome. When working with several other people it does not only complicate the process because you have to cooperate, but it also makes it next to impossible to have a large impact on the game. This is just my opinion, of course.

Usman – Making games is one of the most unrestricted form of human expression.

Ron - Narcissism and an incessant need to piss people off. Oh, also creative control and the need to explore and say things that you’re usually not allowed to say in an effort to stimulate creative, dissenting thought among the masses. But mostly just pointless
interpersonal conflict. Helps feed my god complex. Because f**** da whirl, y’all. Anarchy 4 life!

Mathieu - Industry side : Make people have fun, make people dream, and allow them to live experiences they couldn’t IRL. Indie side : all the stuff of the industry side, but in my own worlds, my own universes.

Chris - I develop because I want to invoke an emotional response in players; be it a laugh a cry or hiding behind a chair.

Hammad - Simply We want to turn our dreams into realities And gaming is the only way where you can turn you crazy imaginations and dreams into reality what most inspires us is that if we built a game even if its not that much big as big companies games but at the end we feel we’ve done something wonderful that’s what inspire us the most not earning too much money that’s what makes us Satisfied.

Mika - No choice, I’m from Madagascar and here they think that creating video games is a waste of time. Why develop games? Because i love it.

Abhimanyu Singh Tanwar - money and knowledge

Michael Patrick - If you’re in it for the money and not love of making games, get out now. You won’t be happy, and you’ll waste a lot of people’s time.

Ala - Make someone (the player) live an entire experience designed by me is something “precious”, that’s the least i can say, which also can exist if you are a part of a big studio and if i have the chance to be a part of a successful AAA game one day, i will
definitely agree, not all studios are EA, actually i doubt that EA is still EA, if you know what i mean.

Rupert - If you work for yourself or on an indie game, you can have more creative control. If you had a game idea you couldn’t create it with the triple A companies unless you’re very high up. Plus with indie you have room to be more experimental, a lot, but not
all of triple A games are made to be ‘safe’ to ensure they get the sales, partly because they have more of a risk.

Ala - ^ “safe” that’s a very important word too, if you are young and doesn’t have much responsibility (like the majority of us here) then yes, being an indie developer is very cool, but once you become forced to keep a roof upon your head and food on your table,
your only option is to be a *successful* indie developer or you’ll be forced to have another job while continue making your games in your part time, and i personally prefers to always work in games, so why not join one of the AAA studios ?

Rupert - I think i’d rather get a different type of job, to shake things up and work on an indie game in my spare time, but join an AAA studio if you need a constant source of income.

Ala - I really think that there is some over-fear regard triple - A studios.

Rupert - How so?

Chris - Creative freedom, creative ownership. I don’t want to make someone else’s game. I don’t want someone else to own my game.

Ala - Rupert, well look at the comments here, almost everyone “hate” working on a AAA studio, for no particular reason i guess, these companies pays their employers very very well and in return they want great results, i really don’t see any problem with that, and am sure that game developers in these companies are not the most bad-treated employers in the world, actually i believe that they are one of the most luckiest employers in the world, and for the point that Chris Sanyk mentioned “i don’t want
someone else to own my game” that is not true, it’s like you’re saying that a great movie is made only by the producers
and never mention the director, the writer, the actors and the technical stuff.

What i want to say here is that the game field has evolved a lot and now a game cannot just be a a great gameplay idea, well, it can, and that is what indie developers does, but i am 100% sure that all of us here want to play games like The Last of Us, Tomb Raider,
Assassin’s creed, etc… these game doesn’t have any brilliant gameplay ideas *AT ALL*, reduce these game to their basics, keep the gameplay and remove the art, animation, music and voice acting and you will find yourself with the worst game ever or at least a game that is made 10000 times before, and speaking about myself, it will be SO COOL to have my name in the credit of a
successful AAA game.

Juax - Build your own game/dream

Chris Sanyk - Ala, to clarify, I would have no problem working for a company that allowed joint ownership of the properties that the creators create. I would not like to do “work for hire”. I have no problem with other people choosing to accept whatever terms they accept to do work for a company.

Rupert Lawrence - Well i don’t have a problem with joining a triple A company either, besides most people tend to forget that games were made by a whole team of people, and praise the creator who thought of it, even if they didnt have much of a hand in it, i tend to find

Nick – Ala , do some research into the reasons why so many in the games industry hate working for the AAA publishers.

Questionable hiring practices lead to routine shutdowns of studios as mass layoffs; many of the people who lose their jobs get hired back on other projects but there’s no guarantee, and often they’re hired back at a studio in another city, meaning that starting or maintaining a family or a serious relationship becomes difficult at best. For those lucky enough to have some kind of ownership or creative control over their projects, there’s no guarantee that they’ll be able to continue their work because – even on successful
franchises – stories of successful studios shutting down and being replaced by a completely different group of people are far too common.

There was more to it and there is but that contains 3.5k words, enough for making a normal reader sleep. You can read the full conversation here. Subscribe us for more.





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